« Screen shot: Finalising levels

Level design

Finalising level design now. It’s shaping up to be 3 x 16 level stages with a bonus stage containing all the levels that were deemed to tricky or mean. Thanks to primary level tester Zach, who is being ruthless as usual in breaking my levels and finding sneaky short cuts that need to be plugged.


Howdy! Thanks for dropping by the development blog for Manowar, a puzzle game for iOS.

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