« Marketing: Choosing a game name

Choosing a game name stopped being fun 500 iterations ago. The original name “Golden Cannon” did not feel right for how the game has turned out. Here is my criteria for success:

  • Memorable and short
  • Availability: App store, domain availability, avoids trademark violations
  • The mood: Mysterious
  • The location: Ocean and Ships
  • The genre: Puzzles
  • The core mechanic: Tilting

The first 2 points seem to conflict for most ideas. With over a million apps in the iOS store alone, many memorable and short app names are taken. Here are a few amassed with the help of my brother Keir.

  • Abraxis
  • Ebb
  • Iron seas
  • Eon
  • Kraken
  • Nero
  • Slant
  • Angular
  • Arcamedes
  • Mystery Ship
  • The Rolling Curse
  • Octavius
  • Angulus
  • Manchuria
  • The Manchurian Curse
  • Cassandra
  • Tilt Deck
  • Saxon
  • Britanic
  • Lost
  • Baychimo
  • Pequod
  • Pequad
  • Titan
  • Madrigal
  • Juniper
  • Europa
  • Celeste
  • Aurora
  • Arabella
  • Arcadia
  • Nautilus
  • Dragon fish
  • Rickets
  • Battery
  • Gun crew
  • etc etc etc

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